Step 1 - Choose the use case

The first step is to define the scope of the training and the teams it is aimed at: perhaps your company is launching a new product and your sales team needs to be brought up to speed on new sales techniques; or your management wants to create a more positive culture by working on the empathy of managers in their dealings with their teams...

Knowledge of the context and the intended educational objectives is essential to the quality of the deliverable.

Step 2 - Using existing materials

The second step is to compile existing material on the defined topic. Most companies already have training materials written in-house. Don't hesitate to ask your training manager for these, as he or she should have access to all this material. This content, and the associated "best practices" developed by your company, will be the basis for creating your VR (virtual reality) scenario.

For example, if your sales method goes through 5 specific steps, we will ensure that the scenario trains your employees to master these 5 steps. If you do not have existing training material in-house, the process will start with workshops with the PITCHBOY educational team to create one.

Step 3 - Create a decision tree

This is the stage where the scenario takes shape. First of all, it is necessary to think about the world in which you want the training to evolve. It is important to ask yourself several questions in order to define the exchange, for example: What kind of person will you be dealing with in the simulation? Who will you be talking to? Their character? There are several interactions:  

o Interaction 1 - The user says something that is expected in the training. The actor responds accordingly and moves the conversation forward.

o Interaction 2 - The user says something that is not relevant or expected. You can provide pre-set responses or contextual aids to guide the user through the conversation.

o Interaction 3 - The user remains silent. As with the previous interaction, you can provide pre-set responses to prompt the user to speak or respond correctly.

o Interaction 4 - User uses inappropriate language. You define the rules, usually this leads to the end of the simulation.

Step 4 - Finalise the dialogues

Once the dialogues are approved, the shooting can take place. You validate the actors and the ideal environment with your PITCHBOY project manager. We carry out the filming in your premises in order to place the user in his working environment. PITCHBOY integrates, tests and delivers the solution to your training team, then accompanies you in the promotion and deployment of the latter.

Throughout the process, we help you create your training objectives, define evaluation criteria, develop scripts and dialogues... And to achieve the objectives you set. From design, to promotion, to deployment and data analysis, our staff are partners at your service.